Katrin Hünemörder
political educator and format developer
director of mediale pfade
introduce yourself with a snapchat selfie
#Katrin
#medialepfade
#emotionalsociallearning
learn
practice
reflect
Historic-civic education and digital education
digital media as part of the problem
digital media as part of the problem
digital media as part of the solution
digital media as part of the solution
witness stories
Interaction
and Reflection
create Utopia
Digital education in historic-civic ed
on-demand oder live
features:
Datenbank: Games und Erinnerungskultur
context:
technical requirements
What games do you recommend for educational purposes?
How do you use games in educational settings?
live
Toolboxes and OER:
context:
on-demand oder live
critical media education:
The AI Machine
ki.medialepfade.org
The AI Machine
What could be a possible learning goal for an educational activity that utilizes generative AI?
on the fourth floor
technical conditions:
on-demand oder live
project examples and OER:
https://participationchallenge.medialepfade.org/methoden/
Jugend Hackt "vernetzte Welten
film project "volumetrisches Zeitzeugnis von Holocaustüberlebenden"
features:
context:
on-demand oder live
live
on-demand oder live
live
live
features:
examples
context:
technical conditions:
from "Drachen, Menschen, Kinderrechte"
https://virtuelle-chorwelten.de/drachen-menschen-kinderrechte/
VR and AR
on-demand oder live
live
on demand and live
Examples:
messenger format "Ich, Eisner"
Instagram format "keine.erinnerungskultur"
Instagram format "Eva stories"
Instagramformat "keine.erinnerungskultur"
"https://www.instagram.com/zumfeindgemacht/
Memorial Site Mauthausen on Tiktok
https://www.tiktok.com/@mauthausenmemorial
Erinnerungskultur und Instagram: Locus memorandi
technical conditions
goals and context:
Digital format development
1
2
3
partizipation
Who decides about format and content? Product vs. process
target group orientation
relevance of content, format,
Form, address, aesthetics
consider realities of target group
educational goals
4
5
strategies and methods
linear or non-linear, discursive or intuitive, interactive or explanatory formats, live or on-demand...
place of education and tools
platforms, apps, hybrid settings, technology
The challenge
2 minutes
Questions for understanding
Für inklusive Pädagogik und Potentialentfaltung,
3 minutes
consultation
Für inklusive Pädagogik und Potentialentfaltung,
8 minutes
(clients are not present)
feedback
2 feedback
DOS for a digital format development
Goals and target groups
2
1
3
Define your target group specifically and think about your process, starting with the target group
Define your learning goals and check in regularly during your educational process
your content has to fit into the digital space, don´t make it fit
Goals and target groups
5
4
6
Pay attention to diversity and different perspectives - already when assembling the development, editorial and production team
If you want to work digitally, move towards non-lineal, participatory and interactive activities (it´s not you who decides what comes next, but your audience)
Prioritize audioquality and visual quality - those are more important in the digital space and decide, whether your target group will interact with your material.
Goals and target groups
Ressources
DOS for a digital format development
2
1
3
create a realistic time frame and multiply by two
Create a realistic ressource planning and multiply by two
Match your vision with your ressources
Ressources
sustainability
DOS for a digital format development
1
Sustainability
2
Decide if you use Open Source Software or propriatory services (open source gives access and control over your data, but can be challenging because of own hosting; propriatory services can disappear
3
Decide, according to your goals and ressources, if your project is stand alone or accompanied
Public money, Public good - Openess and digital belong together and create sustainability - if possible, use and produce open source and open content
4
Decide, whether your product is single -or multiplayer (Multiplayer projects need server-client connections, so others know what you are doing online)
Digital projects in the internet
DOS for a digital format development
2
1
3
Think from the end - What happens to the content and the formats when the project ends? (service, updates etc.)
Calculate debugging and bug fixing and technical support for all digital formats straight from the start (starting with the techical moderation of video conferences)
Create feedback possibilities for content and the technology
4
Decide in the beginning important questions about data security, cyber security and privacy (openness vs. barriers, access restrictions, child protection)
Digital projects in the internet
Reflection and learning
DOS for a digital format development
2
1
Adjust your expectations about the learning goals to the used media (e.g. game based learning is a good method to get young people started with a topic, but the moment they understand the game mechanics, content might become secondary)
Decide, if you need additional, also analog methods, to ignite reflection about the learned content.
Reflection and learning
DON´TS for digital format development
2
1
3
Don´t start with the details.
Don´t start with the tool question or the platform question - content first, tools second
Never start without a (learning)goal
Don´ts for digital format
development
5
4
Don´t rely on one sole technical service - tools come and go, change pricing or their mechanics
testing, testing, testing - playtests with the target group are extremely important and should start as early as in the prototype phase
Don´ts for digital format
development
medialepfade.org – Verein für Medienbildung e.V.
Oranienstr. 19a
10999 Berlin
www.medialepfade.org
katrin.huenemoerder@medialepfade.org