We advocate for an open, just, and solidarity-based digital society. Through participatory educational formats, we empower children, adolescents, and multipliers to critically question and shape digital technologies independently. We analyze digital power structures, expose misinformation, and develop innovative concepts for equitable access to media and education. Our work is open, experimental, and practice-oriented – always with the goal of strengthening political maturity and societal participation.
Non-Profit Organization
Founded in 2013
Based in Berlin
20 employees
2 locations in Berlin
At the intersection of political media education & net culture education
primary target group:
young people under 27 years.
within the digital lifeworlds of the target group
Strengthening self-determined, experimental use of digital technologies
Expansion & Support
of digital participation processes
Support & Networking of Civil Society Initiatives
Innovative educational approaches and methods for extracurricular, non-formal educational settings
Prevention of online radicalization
Democracy on the platforms !?
Our offer for civil society organizations:
Training, networking, and consulting on:
Digital culture trends & usage habits
Aesthetics, formats, and interaction logics
Platform mechanisms & algorithmic recommendation systems
Community management & responding to hate speech
Producing content that promotes democracy
Opportunities & potentials of alternative platforms
CiviLink
Making, Coding and Gaming as media education practice
BruchGold (starting soon)
Target group: Artists, Activists, Creators
Focus: Short videos against radicalization and misinformation
Workshops & exchange formats
available since 2020
Target group: Youth from 14 years
Focus: Augmented reality game on the topics of AI and Smart City
Mobile, geodata-based multiplayer game for critical engagement with digitalization
created in the course of the project "re:mix" with the German Choir Youth e. V. (2019 - 2023)
Target group: music-interested children & youth
Focus: creating own compositions collaboratively and with the help of digital tools
The game is available in two versions: hybrid for printing and online on the platform topia
since 2015
Target group: Educational actors, YouTubers, media educators, researchers
Focus: Further development of web video as a political educational tool
Network, criteria catalog for web video use, web video series & ePub, interdisciplinary exchange & methodological development for digital political education
Dachverband
Mitglied
Mitglied
Mitglied
Mitglied & Förderer
Kooperationspartner
aktuelle Förderer
Interdisciplinary Team
Spatial & Technical Infrastructure