The future is hybrid
motivation & bildungsziele
Katrin Hünemörder
@kaddihue
@medialepfade
Trend
The future
is hybrid
Trend zwei
connect analog and digital spaces in a smart way
Die Zukunft
ist hybrid
Für inklusive Pädagogik und Potentialentfaltung,
Every learning is hybrid learning.
In each online setting all participants are always also in a physical spot.
In each present setting (most) people have online-access.
Often these levels are being ignored or considered an interruption.
Die Zukunft
ist hybrid
Für inklusive Pädagogik und Potentialentfaltung,
Hybrid learning settings
hybridity (hybrid = mixed) is not clearly defined in the educational debate.
it could mean:
Die Zukunft
ist hybrid
Für inklusive Pädagogik und Potentialentfaltung,
1
Which potentials does the physical room have as a space for knowledge sharing and a setting for learning?
Which potentials does the digital space have as a space for knowledge sharing and a setting for learning?
How do we use those potentials to its maximum?
Die Zukunft
ist hybrid
Für inklusive Pädagogik und Potentialentfaltung,
2
1
Synchronic learning and knowledge sharing versus asynchronic learning
Which potentials does the physical room have as a space for knowledge sharing and a setting for learning?
Which potentials does the digital space have as a space for knowledge sharing and a setting for learning?
How do we use those potentials to its maximum?
Die Zukunft
ist hybrid
Für inklusive Pädagogik und Potentialentfaltung,
2
1
3
participation in learning processes
Synchronic learning and knowledge sharing versus asynchronic learning
Which potentials does the physical room have as a space for knowledge sharing and a setting for learning?
Which potentials does the digital space have as a space for knowledge sharing and a setting for learning?
How do we use those potentials to its maximum?
Trend drei
Trend drei
highest level of participation,
when digital spaces for learning and knowledge sharing spaces can be self created
virtual choir worlds
Play21 - Initiative Creative Gaming
(VR learning Environment)