Schwarzkopf-Stiftung: Digitalisation of educational ressources

06/29/2020 Claudio Caffo & Fidel Bartholdy


  1. Welcome!
  2. Online workshops in general
  3. Design of educational ressources
  4. Break
  5. Breakout sessions
  6. Wrapping Up

Warm up

Input 1

Online workshops in general


Private <-> Public
Small (2-5) <-> Big (6-x)
Video for everyone <-> Video for only a few
Mic for everyone <-> Mic for only a few
little use of chat <-> more extensive use of chat

Input <-> Discussion



Online workshops in general


  • Communication & Interaction
    • limited feedback
    • possible distractions
    • technical vulnerabilities
  • Time
    • different intensity
    • avoid overload
  • Ideas
    • need to be digitalised
    • creative work flow?

Chances and Solutions

  • Planning
    • communication in advance
    • run tests
    • adopt methods
  • Documentation
    • compensate "zone outs"
    • recording
    • working results
  • Moderation
    • in teams
    • clear roles
    • rules in advance
    • short introductions
    • work groups in advance


Chances and Solutions

  • Participation
    • Activation
    • Accept limitation
    • vary methods
    • Calculate extra time
    • clear work instructions
    • challenge them


Chances and Solutions

Input 2

Design of educational ressources in an online workshop

Translation of existing content to webinar conditions

Structure and timeline

  • predictability of workshop
  • avoiding an overload of the given time
    • prioritising learnings



Balance of workshop phases

  • introduction/team building
  • input from coaches
  • group discussions
  • small groups
  • check-out and evaluation

Translation of existing content to webinar conditions

Learning styles and variety


  • balancing out visual, sonic and haptic inputs
  • Special challenge: movement/haptic/kinesthetic parts
    • games, movement, incentives to interact through body language

Learning styles and variety

  • Walk around your chair with camera on
  • Ask questions: Open/close camera as an answer
  • introduce gestures if possible
  • mimic movements/expressions as warm up

Learning styles and variety



  • balance out speaking, polling, games, group work, etc.
  • not everyone will interact the same way and that´s OK

Learning styles and variety

Entering the (virtual) classroom

 Motivation and volontariness:


  • pupils are forced to attend school and your program
  • workshop is a new and potentially exciting change
    • creative tools

Preexisting group dynamics:


  • gather info beforehand
  • consciously assign working groups
  • consider possible destructive group patterns (bullying, fears, discrimination)
    • code of conduct?
    • talking about boundaries

Entering the (virtual) classroom

  • in-app, browser based, other apps
    • gateway: chat on home platform
  • landscape is growing constantly
  • research what tools can do, e.g.
    • meeting platforms
    • polling
    • games/quizzes
    • creative tasks like drawing
    • brainstorming/collaboration

Speaking about tools

  • extensive testing pays out
  • accessibility on smartphone
    • limiting the number of tools used in one workshop

Speaking about tools

Collaborative writing - YoPad

Presentations - slides

Quizzes and games - Kahoot

Collaboration and publishing text - CodiMD

Audience interaction - slido

Thank you for your attention!


Breakout sessions - 30 min

  • what are the challenges?
  • what has to be changed fundamentally? What can stay as it is?
  • which tools to use?
  • how long and what kind of interaction is needed?
  • how does it relate to the other parts of the course? Is there a balance and variety?
  • is it adaptable to smartphone use?

Digitalisation of educational ressources

By mediale pfade

Digitalisation of educational ressources

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