Digital education in
memory work
Katrin Hünemörder
Katrin Hünemörder
political educator and format developer
director of mediale pfade
Katrin Hünemörder
Who are you?
introduce yourself with a snapchat selfie
#Katrin
#medialepfade
#emotionalsociallearning
Who are you?
What are we going to do?
learn
practice
reflect
- historic-political education and digital education
- digital format development
-
digital educational formats
- AI
- Social Media
- VR/AR
- Games
- Do´s and Don´ts of digital format development
Historic-civic education and digital education
political education is critical media education
Political education is critical media education
digital media as part of the problem
- spreading of desinformation through Social Media
- recommender systems can accelerate radicalization processes
- platform mechanisms favor short, emotional and scandalizing content
political education is critical media education
Political education is critical media education
digital media as part of the problem
- insufficiant rules and regulations for labeling AI-generated content leads to loss of trust
- difficult to trace original content on social media because of remixes and alterations that change meaning
political education is critical media education
Political education is critical media education
digital media as part of the solution
- endless possibilities to ignite learning processes through media creation
- community building around special interests online and globally
- use social media platforms to spread good content
political education is critical media education
Political education is critical media education
digital media as part of the solution
- global access to knowledge
- access to different perspectives and experiences through digital story telling and immersive media
- participation in civic discourse
- visibility of perspectives from marginalized groups
Exchange round
EXPERIENCES WITH DIGITAL EDUCATION
most memorable experience with digital education
Biggest Fail with digital education
Digital Formats
witness stories
Interaction
and Reflection
create Utopia
Digital education in historic-civic ed
- multimedia content supports different types of learners
- short video formats or messenger formats align with media usage behavior of younger target groups
- large availability of digital educational tools for content creation
- opportunity to combine political education, cultural education and critical media education
- opportunity to share results with bigger audience to create peer effects
SERIOUS GAMES
on-demand oder live
features:
- Games have become much more important as a digital format during the pandemic
- Opportunity to interact and cooperate with friends
- Many good approaches for educational work (serious games)
- high technical hurdles for development, but opportunity to use the platform to get in touch with young target group
Datenbank: Games und Erinnerungskultur
context:
- Communicate content in a playful way
- create new approaches, appeal to other senses
- Reach new target groups
- Create immersive experiences
technical requirements
- Smartphone, tablet or PC (dependent on the game)
What games do you recommend for educational purposes?
How do you use games in educational settings?
artificial intelligence
live
Toolboxes and OER:
context:
SERIOUS GAMES
on-demand oder live
- Research
- support work flows, presentations, publications
- opportunity to reflect about representation in image creation
- recommender systems
critical media education:
- fact checking
- discrimination and serving stereotypes in generative AI
- recommender systems in Social Media
The AI Machine
ki.medialepfade.org
The AI Machine
What could be a possible learning goal for an educational activity that utilizes generative AI?
BREAK
on the fourth floor
Digital Formats
-
VR technology / immersive technology creates interesting experiences and interaction
- 360° degree video / Virtual reality
- VR educational platform (Create your own VR-Space) CoSpaces
- create immersive experiences
- revive history
- stimulate all senses
- digital live interaction in 3D
virtual reality
technical conditions:
- mobile device (for 360° and 2D view)
- VR-glasses
on-demand oder live
project examples and OER:
https://participationchallenge.medialepfade.org/methoden/
Jugend Hackt "vernetzte Welten
film project "volumetrisches Zeitzeugnis von Holocaustüberlebenden"
- change of perspective
- create empathy
features:
context:
SERIOUS GAMES
on-demand oder live
artificial intelligence
live
virtual reality
on-demand oder live
Augmented
Reality
live
artificial intelligence
live
features:
- possibility to provide extended information to objects or geodata
- use of sensors and markers
examples
- Instagram / Snapchat filter
- Canvas City https://www.gocanvas.city/
- WDR AR 1933 - 1945 https://www1.wdr.de/fernsehen/unterwegs-im-westen/ar-app/index.html
- Artivive and Adobe Aero
context:
- creation of a digitally extended reality
- interaction between real life and digital space
technical conditions:
- smartphone or tablet
- mobile data or WiFi
AR Emotion Game
from "Drachen, Menschen, Kinderrechte"
https://virtuelle-chorwelten.de/drachen-menschen-kinderrechte/
WDR AR 1933 - 1945
VR and AR
When does the use of VR and AR enhance an educational experience?
virtual reality
on-demand oder live
Augmented
Reality
live
Social Media
on demand and live
Examples:
messenger format "Ich, Eisner"
Instagram format "keine.erinnerungskultur"
Instagram format "Eva stories"
Instagramformat "keine.erinnerungskultur"
"https://www.instagram.com/zumfeindgemacht/
Memorial Site Mauthausen on Tiktok
https://www.tiktok.com/@mauthausenmemorial
Erinnerungskultur und Instagram: Locus memorandi
technical conditions
- smartphone
- WiFi or Data
goals and context:
- Prepare multimedia and snackable content for a smartphone-averse audience
- Enable interaction with the audience
Digital format development
1
2
3
partizipation
Who decides about format and content? Product vs. process
target group orientation
relevance of content, format,
Form, address, aesthetics
consider realities of target group
educational goals
4
5
strategies and methods
linear or non-linear, discursive or intuitive, interactive or explanatory formats, live or on-demand...
place of education and tools
platforms, apps, hybrid settings, technology
Wise Crowd
The challenge
2 minutes
Questions for understanding
Für inklusive Pädagogik und Potentialentfaltung,
3 minutes
consultation
Für inklusive Pädagogik und Potentialentfaltung,
8 minutes
(clients are not present)
feedback
2 feedback
Dos und Don´ts
Digital
Format Development
DOS for a digital format development
Goals and target groups
2
1
3
Define your target group specifically and think about your process, starting with the target group
Define your learning goals and check in regularly during your educational process
your content has to fit into the digital space, don´t make it fit
Goals and target groups
5
4
6
Pay attention to diversity and different perspectives - already when assembling the development, editorial and production team
If you want to work digitally, move towards non-lineal, participatory and interactive activities (it´s not you who decides what comes next, but your audience)
Prioritize audioquality and visual quality - those are more important in the digital space and decide, whether your target group will interact with your material.
Goals and target groups
Ressources
DOS for a digital format development
2
1
3
create a realistic time frame and multiply by two
Create a realistic ressource planning and multiply by two
Match your vision with your ressources
Ressources
sustainability
DOS for a digital format development
1
Sustainability
2
Decide if you use Open Source Software or propriatory services (open source gives access and control over your data, but can be challenging because of own hosting; propriatory services can disappear
3
Decide, according to your goals and ressources, if your project is stand alone or accompanied
Public money, Public good - Openess and digital belong together and create sustainability - if possible, use and produce open source and open content
4
Decide, whether your product is single -or multiplayer (Multiplayer projects need server-client connections, so others know what you are doing online)
Digital projects in the internet
DOS for a digital format development
2
1
3
Think from the end - What happens to the content and the formats when the project ends? (service, updates etc.)
Calculate debugging and bug fixing and technical support for all digital formats straight from the start (starting with the techical moderation of video conferences)
Create feedback possibilities for content and the technology
4
Decide in the beginning important questions about data security, cyber security and privacy (openness vs. barriers, access restrictions, child protection)
Digital projects in the internet
Reflection and learning
DOS for a digital format development
2
1
Adjust your expectations about the learning goals to the used media (e.g. game based learning is a good method to get young people started with a topic, but the moment they understand the game mechanics, content might become secondary)
Decide, if you need additional, also analog methods, to ignite reflection about the learned content.
Reflection and learning
DON´TS for digital format development
2
1
3
Don´t start with the details.
Don´t start with the tool question or the platform question - content first, tools second
Never start without a (learning)goal
Don´ts for digital format
development
5
4
Don´t rely on one sole technical service - tools come and go, change pricing or their mechanics
testing, testing, testing - playtests with the target group are extremely important and should start as early as in the prototype phase
Don´ts for digital format
development
Thank you for your attention
medialepfade.org – Verein für Medienbildung e.V.
Oranienstr. 19a
10999 Berlin
www.medialepfade.org
katrin.huenemoerder@medialepfade.org
Kontakt
Kontakt
Digital education
By mediale pfade
Digital education
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