Digital education in

memory work

Katrin Hünemörder

Katrin Hünemörder

 

political educator and format developer

 

director of mediale pfade

 

 

Katrin Hünemörder

Who are you?

 

introduce yourself with a snapchat selfie

 

#Katrin

#medialepfade

#emotionalsociallearning

 

 

Who are you?

What are we going to do?

learn

practice

reflect

  • historic-political education and digital education
  • digital format development
  • digital educational formats
    • AI
    • Social Media
    • VR/AR
    • Games
  • Do´s and Don´ts of digital format development

Historic-civic education and digital education

political education is critical media education

Political education is critical media education

digital media as part of the problem

 

  • spreading of desinformation through Social Media

 

  • recommender systems can accelerate radicalization processes

 

  • platform mechanisms favor short, emotional and scandalizing content

political education is critical media education

Political education is critical media education

digital media as part of the problem

 

  • insufficiant rules and regulations for labeling AI-generated content leads to loss of trust

 

  • difficult to trace original content on social media because of remixes and alterations that change meaning

political education is critical media education

Political education is critical media education

digital media as part of the solution

 

  • endless possibilities to ignite learning processes through media creation

 

  • community building around special interests online and globally

 

  • use social media platforms to spread good content

political education is critical media education

Political education is critical media education

digital media as part of the solution

 

  • global access to knowledge 

 

  • access to different perspectives and experiences through digital story telling and immersive media

 

  • participation in civic discourse

 

  • visibility of perspectives from marginalized groups

Exchange round

EXPERIENCES WITH DIGITAL EDUCATION

 

most memorable experience with digital education

Biggest Fail with digital education

Digital Formats

witness stories

Interaction

and Reflection

create Utopia

Digital education in historic-civic ed

  • multimedia content supports different types of learners
  • short video formats or messenger formats align with media usage behavior of younger target groups
  • large availability of digital educational tools for content creation
  • opportunity to combine political education, cultural education and critical media education
  • opportunity to share results with bigger audience to create peer effects

SERIOUS GAMES

on-demand oder live

features:

  • Games have become much more important as a digital format during the pandemic
  • Opportunity to interact and cooperate with friends
  • Many good approaches for educational work (serious games)
  • high technical hurdles for development, but opportunity to use the platform to get in touch with young target group

 

Datenbank: Games und Erinnerungskultur

 

context:

  • Communicate content in a playful way
  • create new approaches, appeal to other senses
  • Reach new target groups
  • Create immersive experiences​

technical requirements

  • Smartphone, tablet or PC (dependent on the game)

 

 

 

What games do you recommend for educational purposes?

 

How do you use games in educational settings?

 

 

artificial intelligence

live

Toolboxes and OER:

 

context:

SERIOUS GAMES

on-demand oder live

 

  • Research 
  • support work flows, presentations, publications
  • opportunity to reflect about representation in image creation
  • recommender systems

critical media education:

  • fact checking
  • discrimination and serving stereotypes in generative AI
  • recommender systems in Social Media 

The AI Machine

 

 

ki.medialepfade.org

The AI Machine

 

 

What could be a possible learning goal for an educational activity that utilizes generative AI?

BREAK

 

on the fourth floor

Digital Formats

 

  • VR technology / immersive technology creates interesting experiences and interaction
    • 360° degree video / Virtual reality
    • VR educational platform (Create your own VR-Space) CoSpaces

 

  • create immersive experiences
  • revive history
  • stimulate all senses
  • digital live interaction in 3D

virtual reality

technical conditions:

  • mobile device (for 360° and 2D view)
  • VR-glasses

on-demand oder live

  • change of perspective
  • create empathy

features:

context:

SERIOUS GAMES

on-demand oder live

artificial intelligence

live

virtual reality

on-demand oder live

Augmented

Reality

live

artificial intelligence

live

features:

  • possibility to provide extended information to objects or geodata
  • use of sensors and markers

 

examples

context:

  • creation of a digitally extended reality
  • interaction between real life and digital space

technical conditions:

  • smartphone or tablet
  • mobile data or WiFi

AR Emotion Game  

 

from "Drachen, Menschen, Kinderrechte"

https://virtuelle-chorwelten.de/drachen-menschen-kinderrechte/

ARTIVIVE -

Augment your Art  

 

https://bridge.artivive.com/

WDR AR 1933 - 1945 

 

 

VR and AR

 

 

When does the use of VR and AR enhance an educational experience?

virtual reality

on-demand oder live

Augmented

Reality

live

Social Media

on demand and live

Examples:

messenger format "Ich, Eisner"​

Instagram format "keine.erinnerungskultur"

Instagram format "Eva stories"

Instagramformat "keine.erinnerungskultur"

"https://www.instagram.com/zumfeindgemacht/

Memorial Site Mauthausen on Tiktok  

https://www.tiktok.com/@mauthausenmemorial

Erinnerungskultur und Instagram: Locus memorandi

 

 

technical conditions

  • smartphone
  • WiFi or Data

 

 

 

goals and context:

  • Prepare multimedia and snackable content for a smartphone-averse audience
  • Enable interaction with the audience

Digital format development

1

2

3

partizipation

Who decides about format and content? Product vs. process

target group orientation

relevance of content, format,

Form, address, aesthetics

consider realities of target group

educational goals

4

5

strategies and methods

 

linear or non-linear, discursive or intuitive, interactive or explanatory formats, live or on-demand...

place of education and tools

 

platforms, apps, hybrid settings, technology

Wise Crowd

The challenge

2 minutes

Questions for understanding

Für inklusive Pädagogik und Potentialentfaltung, 

 

3 minutes

consultation

Für inklusive Pädagogik und Potentialentfaltung, 

 

8 minutes

(clients are not present)

feedback

2 feedback

Dos und Don´ts

Digital

Format Development

DOS for a digital format development

Goals and target groups

2

1

3

Define your target group specifically and think about your process, starting with the target group

Define your learning goals and check in regularly during your educational process

your content has to fit into the digital space, don´t make it fit

 

Goals and target groups

5

4

6

Pay attention to diversity and different perspectives - already when assembling the development, editorial and production team

If you want to work digitally, move towards non-lineal, participatory and interactive activities (it´s not you who decides what comes next, but your audience)

Prioritize audioquality and visual quality - those are more important in the digital space and decide, whether your target group will interact with your material.

Goals and target groups

Ressources

DOS for a digital format development

2

1

3

create a realistic time frame and multiply by two

Create a realistic ressource planning and multiply by two

Match your vision with your ressources

Ressources

sustainability

DOS for a digital format development

1

Sustainability

2

Decide if you use Open Source Software or propriatory services (open source gives access and control over your data, but can be challenging because of own hosting; propriatory services can disappear

3

Decide, according to your goals and ressources, if your project is stand alone or accompanied

Public money, Public good - Openess and digital belong together and create sustainability - if possible, use and produce open source and open content

4

Decide, whether your product is single -or multiplayer (Multiplayer projects need server-client connections, so others know what you are doing online) 

Digital projects in the internet

DOS for a digital format development

2

1

3

Think from the end - What happens to the content and the formats when the project ends? (service, updates etc.)

Calculate debugging and bug fixing and technical support for all digital formats straight from the start (starting with the techical moderation of video conferences)

Create feedback possibilities for content and the technology

4

Decide in the beginning important questions about data security, cyber security and privacy (openness vs. barriers, access restrictions, child protection)

Digital projects in the internet

Reflection and learning

DOS for a digital format development

2

1

Adjust your expectations about the learning goals to the used media (e.g. game based learning is a good method to get young people started with a topic, but the moment they understand the game mechanics, content might become secondary)

Decide, if you need additional, also analog methods, to ignite reflection about the learned content.

Reflection and learning

DON´TS for digital format development

2

1

3

Don´t start with the details.

Don´t start with the tool question or the platform question - content first, tools second

Never start without a (learning)goal

Don´ts for digital format

development

5

4

Don´t rely on one sole technical service - tools come and go, change pricing or their mechanics

testing, testing, testing - playtests with the target group are extremely important and should start as early as in the prototype phase

Don´ts for digital format

development

Thank you for your attention

 

medialepfade.org – Verein für Medienbildung e.V.
Oranienstr. 19a
10999 Berlin

www.medialepfade.org

 

 

katrin.huenemoerder@medialepfade.org

 

Kontakt

Kontakt

Digital education

By mediale pfade