medialepfade.org
non-profit-organization for media education
Civic Education in Third Spaces
Involving Young People Through Digital Media
We advocate for an open, just, and solidarity-based digital society. Through participatory educational formats, we empower children, adolescents, and multipliers to critically question and shape digital technologies independently. We analyze digital power structures, expose misinformation, and develop innovative concepts for equitable access to media and education. Our work is open, experimental, and practice-oriented – always with the goal of strengthening political maturity and societal participation.
Non-Profit Organization
Founded in 2014
Based in Berlin
25 employees
2 locations in Berlin
Our Vision
Our Vision
media education center Lichtenberg
media education center Lichtenberg
What is a third space?
What is a third space?
not home (first place), not school or work (second place) – but a free, public space where you don't need to buy anything, perform anything, or justify your presence
Neutral ground
no obligation, no authority structure it belongs to
leveller
creates conditions where people can mix across differerences
playful mood
conversation, not competition or performance
Social glue of a community

What is a third space?
What is a third space?
Libraries ARE third spaces
How do we activate its potential for young people?

Libraries are low-threshold and inclusive – open to everyone
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no need to purchasing anything or defending their worldview
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for young people – study, browse, meet peers, try something new – without evaluation or assessment
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no judgement
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open to the wealthy and the poor, the devout and secular, the activist and apolitical.
open
experiment
inclusive
Third places build social capital – especially for marginalised youth
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experience support, community, recognition
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Participation promotion of social competence through participation
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presence and space
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social networks and sense of belonging
Space
Participation
Interest
Belonging
Libraries are spaces of democratic education and co-creation
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meaningful interaction and trust (in times of diverse and fragmented societies
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from repositories of information into inclusive, non-commercial public spaces that support social interaction, emotional wellbeing, and civic engagement.
trust
interaction
well-being
civic engagement
Libraries as Make-Spaces - from consumption to creation
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a place to try, to break, to repair, to build
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from repositories of information into inclusive, non-commercial public spaces that support social interaction, emotional wellbeing, and civic engagement.

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permission to fail and try again
MakerSpaces are
Media Labs
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podcast studio
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Video creation

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game development





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Virtual reality / Augmented reality
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photography
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stop motion
When young people make something with their hands or their devices, they also learn that the world is not fixed – it can be built differently. That is the first step towards wanting to shape society.
digital realities
media education
civic participation
digital and physical world are not separated
Living in hybrid spaces
- Friendships are maintained
- identities are formed
- news are consumed
- politics is happening
challenges
possibilities
The fragmentation problem
Digital Realities:
Fragmented Worlds and Strategic Actors
- algorithms sort our feeds
- reinforcement and confirmation of existing beliefs
- strategic exploitation of the fragmented digital landscape
- manipulation and disinformation by political and social actors
The disinformation problem
NEW: AI Slop
growing up in an an information environment that is deliberately designed to confuse, polarise, and capture attention
What does this mean for young people?
Support to navigate
in the digital world
NEED
Digital literacy
Digital literacy
AI literacy
democratization of advocacy
Civic Activism and Mobilisation:
The Positive Power of Digital Tools
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track public services
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report corruption
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mobilize for action
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engage in public discourse
Civic Activism and Mobilisation:
The Positive Power of Digital Tools


Five repertoires of digital activism
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Information sharing – translating complex science and policy into accessible content
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Counter-narrative building – creating alternative stories for communities marginalised in traditional media
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Networked mobilisation – coordinating online and offline action simultaneously
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Corporate and political pressure – coordinated messaging campaigns targeting institutions
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Lifestyle advocacy – peer-to-peer influence through personal stories and tutorials
civic engagement becomes more personalised politics of self-actualisation and expressive engagement – with greater emphasis on digital networking, volunteering, and consumer activism.
Digital Education and Media Literacy:
The Role We Can Play
Level 1 – Critical consumption:
How do we help young people reflect on what they consume?
Learning to ask: Who made this? Why? Who benefits?
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Understanding how algorithms work and why they show us what they show us
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Recognising the difference between misinformation, disinformation, and AI-generated content
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Building "cognitive resilience" – a kind of cognitive firewall that prevents false information from taking root – through prebunking: exposing young people to weakened versions of common manipulation tactics so they are less susceptible when they encounter them in the wild
Digital Education and Media Literacy:
The Role We Can Play
Level 2 – Active creation: How do we help young people use technical possibilities for their own causes?
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Media creation helps young people feel informed, empowered, and represented. When they make content themselves, they understand production from the inside – and become better at critically evaluating what others produce.
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Moving from passive consumption to active, intentional communication: choosing platforms strategically, understanding reach, thinking about audience and message
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actively teaching everyday people how to seed, spread, and amplify their own legitimate narratives, in recognition that everyone is responsible for the health of their digital public sphere.
data:viz:lab


Data visualization as a lever for democracy
Tech lab
Making participation and youth issues visible through creative tools and technology
Inside Out
What you see and what we dream
Button Buddy
Surveys Arcade


AI-machine
generating utopia
data:viz:lab
goals
background
methods

- Empowerment and self-efficacy experience
- Creativity and innovation
- Public participation and engagement
- Enhanced media and data understanding
- Gamification / Method development
- local participation structures
- handover of results to the children and youth participation officers
- Lichtenberg youth development plan 2026
- Mario Kart Statistics
- Snack Ranking
- Do you speak Emoji
- Data:viz Minecraft
- and some more!



in Kooperation mit



Mario Kart stats
Snack Ranking
Emoji survey
putting numbers into context with minecraft

*Beschreibung des Modells auf standards.jugendbeteiligung.de
- Living reality of children and adolescents
- Quality assurance of topics and participation
- Find suitable tools
- Conditions of Participation
- Degree of autonomy
- Structural anchoring
Aspects of Participation
fight fire with fire

A TikTok Channel about fighting undemocratic actors on platforms with their own weapons

Archive of refuge

Viral Video Voices

short video workshops about the Corona times
Participation challenge
- construction of miniature spaces in a box
- 360° Foto
- Animation with Delightex
What are you waiting for...
You already have the space.
A library is a third place. That is not a small thing – it is a foundation.
You don't need perfect technology. A smartphone, a curious young person, and your willingness to try are enough to start.
Start small and ask the young people themselves. One podcast, one workshop, one open evening. Give yourself permission to fail. They will teach you more than any training will.
Contact us!
Contact us!
katrin.huenemoerder@medialepfade.org
Civic education in third spaces - involving young people through digital media
By mediale pfade
Civic education in third spaces - involving young people through digital media
All digital week
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